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Full Sail University - Visual Development

Visual Development was taken the same time as my History of Visual Communications course. This was a month long project that required us to UV the scraper and pulley, stage the lighting, and texture all the props. We used Substance Painter quite a bit and started to touch on Substance Designer. I felt more comfortable with the UV process and felt really good about my texturing although the wall did need some extra work with the layers and the glass with opacity.

UV layout for the pulley

UV layout for the pulley

UV layout for the scraper

UV layout for the scraper

Final render for class submission.

Final render for class submission.